
Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2009.04.24 23:02:00 -
[1]
Originally by: DigitalCommunist
Current what? That's always how its been. Any weapon that works at absurdly low ranges will suffer from the same thing. If blasters suck in bigger gangs, then guess what? Pulse and torps suck in fleet battles. Oh teh noes.
You can't fix this, because if you could then what is the point of using anything BUT blasters? The question isn't whether you can use blasters in gangs, but whether blaster ships can kill anything by themselves. And the answer to that is a big fat yes. Right now the most detrimental aspect is how you have 60 second aggression time on every ship. This is plenty of time to solo kill a frigate, but not nearly enough to solo kill a BS even with blasters.
You love to talk in absolutes, don't you?
Does a very short range weapon system suffers unavoidably when numbers increase? Sure.
That is obvious and mostly irrelevante to the discussion, as most things that come from you I must point.
Now, the important questions here are:
1) How quickly does it happen?
Blasters lose effectivity with numbers way too fast at current ranges. Five ships is more than enough to make a fight between blaster and pulse boats a massacre. It is obvious a better balance must be achieved between this two weapon systems.
2) How big must be the advantage in lower numbers to compensate for the big advantage as numbers increase?
The curent damage of blasters is not higher enough to justify the extremelly short range. In comparison to pulses for example, you have 1/4 of the range for a 15% increase in damage. When you compute approaching times and misses, given the new web strength and the low ranges necessary for this weapon system, you end with a very subpar option compared to lasers.
Under the current game mechanics, no matter the size of the gangs, the maximum you can achieve with a blaster boat is a situation where it is just as effective as a Pulse boat.
Originally by: Sera Ryskin
You can have your opinion, but I would never fly a Brutix for as long as I could afford the Deimos. The differences are not small, and only people who place little value on mobility/speed would consider the Brutix some kind of pimp ship. Or they underestimate the relevance of a falloff bonus, active tank, or energy neutralizer.
You may fly whatever your tastes demand from you, but that does not mean it is worth doing so. There is no point whatsover to fly a demons over a thorax. You can do it if you have lots of ISK to throw away, but if you do, there are far better things to do with your virtual money, like for example financing a new capital fleet for your alliance.  =====
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